using System.Collections.Generic;
using UnityEngine;

namespace Framework.UI
{
    public class UIManager : MonoSingleton<UIManager>
    {
        public GameObject fgOverlay;
        private readonly Dictionary<string, UIPanelGroup> groups = new();

        public static void RegisterScene(UIScene scene)
        {
            
        }

        // public static UIScene GetScene(string name)
        // {
        //     return null;
        // }

        public static void EnableScene(UIScene scene)
        {
            
        }

        public static void DisableScene(UIScene scene)
        {
            
        }
        
        public static void RegisterPanelGroup(string name, UIPanelGroup panelGroup)
        {
            
        }
    }
}